![]() The problem? Many of these games were constrained by the format they came on. To put it simply, there was no shortage of adventure games on the market. There were plenty of adventure games to choose from, including the well-known King’s Quest series. In the late ’80s and early ’90s, the adventure game reigned supreme. I’m talking, of course, about Myst.īut this isn’t just the story of Myst. A game that changed the adventure genre forever. A game that still pops up from time to time, whether in the form of a re-release or just a nostalgic forum post. It helped propel the CD-ROM format to new heights, showcasing its potential for all to see. It turned twenty years old just last year, and is widely considered to be one of the most influential video games ever. Games are still very young in comparison to movies and books, but they’ve come a long way in such a short time.īut there’s one game I want to talk about in particular today, a game that I’ve mentioned many times before. ![]() I firmly believe that they are capable of offering so many unique and interesting experiences that cannot be offered by any other medium. Games are a big part of my life, and one of the most effective ways for me to relax and blow off steam. Now I understand.I talk about video games a lot on this blog. This is essentially an accessibility option.įor someone who has trouble discerning or hearing the musical notes, an walkthrough with screenshots off the Internet would work as a guide and this option would make it easier to get the solution right since, as written above, it will allow for a margin of error for every note. If, enabled, the player can still go by sound to solve the puzzle but the game is more forgiving - it allows to get the solution within an acceptable range and not the exact music notes. Thanks in advance!Īs explained, and now as implemented, this is just an option which by default is disabled. I hope for your understanding and answer. If it were possible to put a jigsaw puzzle, like jigsaw puzzles australia, I think I would be at the computer all day, haha. It's much more interesting to play this way. In general, I prefer when they put logic games or puzzles. I like when there are a few options, tho, and I can choose what I like most. ![]() Why would you want to modify it? Isn't it more interesting to resolve the puzzle by sound than using photos from the internet? Just asking because I'm curious. But it could be an candidate for fuzzy logic there are only 4 sounds, so it is possible to do it. The code at the door to the maze (Selentic Age). ![]() You have visual, and the arrow keep flashing when you are close so you can fine tune without sound. From the map you know that you keep right side most of the time. The maze at Selentic age - you do the map. You do it only once, once you have whole code you don't go there again. There are only 3 positions the fortress stops. You can time rotation and do it by trial and error. I have played whole game and pretty much the space ship is biggest stopper.įortress at mechanical age. However if you do such an subtitles patch I'll be happy to test it. Don't use "fuzzy logic."ĭear MusicallyInspired, it is beyond my coding skills as well as beyond my hearing to come up with such an patch.īesides the fuzzy logic is an option, by default is off. If you go ahead and implement it as a PR, more people will pitch in and review it properly. In any case, me not liking the offered approach is not a deal breaker in any way. I'd prefer it's done with context subtitles which is Cyan's solution, even though it completely trivializes the puzzle - or, if possible, done in another way which would maintain the puzzle's mechanic without trivializing it (maybe use some frequency pattern in the context subtitle instead of making it a match the music tone label - I don't know, I am not a big fan of that either). I don't particularly like your approach to the accessibility fix. I didn't urge anyone to buy the new version if they don't want to spend more money on a Myst title.įor the rest, we agree it should be an option. ![]() I pointed out how Cyan fixed this in the recent version, which means that any solution implemented for the *older* versions, could be implemented in a similar manner. Yes, there seems to be a misunderstanding here. I (and my brother) have bought the original game at the time of the release (~1994?) for the full price and I absolutely see no reason to pay again for the game just because they screwed it up in the original release. I totally and completely do not understand those comments that it is fixed in new releases of the game. ![]()
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